Music Pack Workflow
This page explains the recommended workflow for creating and maintaining a Space Engineers music pack for NordVader Synced Music Player.
Goal
The goal is to create a music pack that the player block can browse like this:
Artist
Album
TrackThis structure makes the terminal UI readable and keeps large music libraries manageable.
Prepare source files
Before importing, it helps to keep source music files organized.
Recommended source layout:
Source Music/
Artist Name/
Album Name/
Track Name.mp3
Track Name.wavThe tool can also process flat file names like:
Artist - Track.mp3
Artist - Track.wavWhen possible, use real artist, album, and title metadata.
Clean track names
Track titles should be clean.
Correct:
Title: Track NameAvoid:
Title: Artist - Track Name
Title: Track Name (Official Video)
Title: 01 - Artist - Track Name - YouTube RipUse rename tools inside SEMusicBoxMaker to clean names before publishing.
Recommended pack structure
The generated music pack should use this structure:
Audio/
Artist Name/
Album Name/
Track Name.xwmThis structure is easier to inspect and easier to maintain.
Refresh pack data after changes
Refresh music pack data after:
- adding tracks;
- deleting tracks;
- renaming tracks;
- renaming artists;
- renaming albums;
- moving tracks between albums;
- changing the thumbnail;
- preparing a Workshop update.
Refreshing pack data keeps the sound definitions and library metadata aligned.
Test before publishing
Always test the music pack before publishing or updating Steam Workshop.
Check:
- the pack loads in the world mod list;
- the player block sees the pack;
- artists appear;
- albums appear;
- tracks appear;
- selected tracks play;
- the thumbnail is visible in the local mod list or Workshop item.
Keep packs focused
A focused music pack is easier to browse than one huge mixed library.
Good pack ideas:
- one artist collection;
- one genre collection;
- one server radio pack;
- one event playlist;
- one faction-themed music pack.